Netrunner is a wonderful 2 player asymmeric card game of hacking and corporation-ing(???).
You may already play and want to play during GDC: This event is for you.
You may not play but want to learn: This event is for you.
You may not play and not want to learn: Just come learn anyway or do something else because you are an adult and can do what you want.
Tuesday March 18th starting at 6pm and going until we get kicked out.
The food court on the bottom level of the Metreon.
This will be very casual play.
I will bring a couple of starter decks to teach the game to folks. You will find the group because we will be the only people playing card games in the food court of the Metreon that night. If you are brand new, I recommend watching these tutorial videos before hand (I'll still teach you if you don't watch it but this will make my job easier).
The Metreon closes around 8:30 so we may move to another location at that point if more Netrunner needs to be played.
Yesterday, Fantasy Flight Games announced the new exansion for Netrunner: The Lunar Cycle. There are many exciting cards but the most mind boggling was the new Shaper Id: Nasir Meidan
This is a very unintuitive power. Here are a few random thoughts:
Popup Window is THE WORST for Nasir which is hilarious
You would be motived to run at 0 credits which is usually dangerous but maybe less dangerous with Nasir
ETR ice turn into pure econ under the right conditions
Most ice have a rez cost at or above the cost to break using the efficient breakers
Alternate credits are good: reccuring credits, bad pub, Stimhack money, etc
There is a paid window between Rezzing and Encountering an ice
Any effects that increase rez cost are REALLY good for Nasir
It is extremely dangerous to finish a turn in which you ran with way less money than the Corp
Any low rez cost Ice would be bad but Popup is tremediously bad.
Running into a Bastion while at 0 credits is like a Sure Gamble that you play for 0 credits and also causes the Corp to lose 4 credits. That is a GOOD Sure Gamble.
The paid window is the most important point to highlight. The 3 cards that Nasir would want are Personal Workshop, Self Modifying Code, and Clone Chip. He can load up a Personal Workshop with rig pieces, run into a random Ice with a bunch of credits and pay off the Personal Workshop to get what he needs to break through the ice. Then he gets paid by the ice and breaks through for hopefully not too much money. Also, ephemeral breakers like Faerie and Sharpshooter are great for Nasir.
Nasir loves to increase the rez cost. Rook, Xanadu, and Cortez Chip are worth considering. They punish the Corp for rezzing in 2 ways which is neat!
One final thing to note is that many of the above cards are out of faction. This is a Shaper ID that interacts with ice and economy while Anarch is the ice faction and Criminal is the econ faction. There are going to be a lot of diverse builds with Nasir as a result!
* Edit *
Since posting it has come to my attention that bad pub and stimhack credits are considered part of the pool. It does appear that recurring credits are safe though.
The Core Set is all you really need to play the game. If you started to get into it more, then you should eventually buying 1 more Core Set to fill out some of the cards that you only get 1 or 2 copies of (max of 3 copies of any 1 card in a deck). The Runner consoles and important Corp upgrades like SanSan City Grid are limited to 1 copy in the Core Set.
Next up, I would recommend the first data pack (smaller, monthly expansion of 20 unique cards for 60 total cards) that was released, What Lies Ahead. This contains 2 new IDs and 1 new agenda for each corp. It also includes a few really important cards for competitive play (Plascrete Carapace is defense against a really common Corp kill card: Scorched Earth and Caduceus is a really good piece of ice for a few Corps).
Next I would suggest Creation and Control. This was the first "deluxe" expansion. It features cards for the Shaper runner faction and the HB Corp for the most part (55 unique cards, 3 copies each). There are a lot of really important cards for those factions in this pack as well as some really good neutral cards. Three new Shaper IDs and 3 new HB IDs as well. And other factions can use many of the cards in this pack as well.
Finally, Future Proof is the last data pack in the first data cycle. It includes a neat new AI Icebreaker, a really powerful but ephemeral Sentry breaker, 2 strong R&D attack cards, a couple solid Ice, a new NBN ID, and my favorite Jinteki trap.
From there, I would recommend just playing the game and then deciding over time what cards you want and buying the packs they come in.